The Clickteam Fusion 2.5 runtime is a highly efficient and very optimized core game engine that is capable of running many different types of games, apps and multimedia projects. It can handle achieving the same desired effect in multiple ways. For example, one user may create a routine that uses only 9 events to achieved the desired effect whilst another user does it in 258 events. It doesn’t matter really so long as the desired effect works.
However, the more you develop with Clickteam Fusion 2.5, you will eventually start to learn and realise that there are indeed much faster ways of achieving things in Fusion 2.5 but that comes with learning. The learning curve doesn’t have to be difficult. Most of the optimizational tips that you will come across online are not subjective. They are usually factual. There are indeed right ways and long ways to do things, never wrong ways. If it works for you in 258 events then so be it but if someone said, you can do that in just 9 events, you would want to know right?
Welcome a brand new series online that, over the next 6-7 weeks will cover for free on YouTube some optimisational tips for the core runtime. You can apply these tips to how you use Clickteam Fusion 2.5 in the future if you wish.
The first video in the series contains tips on game design and approach. On a performance level. It teaches you a few tricks of properties for objects and some specific runtime performance tweaks so you can ensure as you keep developing your games into much bigger and complex projects, you are airing on the side of standards with regards to optimisation.
The core runtime is an excellent engine, however your game is just that, your game. So you have to learn how to work WITH the Fusion 2.5 engine to achieve maximum performance for your games.
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